DARK
9Queen of the Blazing Domain
ATK:
3000
DEF:
2500
View:
1567
Cannot be destroyed by card effects. If this card is in your hand: You can target up to 2 cards you control, including a face-up Spell/Trap; destroy them, and if you do, Special Summon this card. If you destroyed 1 card, return this card to the hand during the End Phase of the next turn, or if you destroyed 2, this card gains this effect instead. ● Any monster sent from the field to your opponent's GY is banished instead. You can only use this effect of "Queen of the Blazing Domain" once per turn.
Queen of the Blazing Domain — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 60 · Deck: 61.5 · Meta: provisional
- Primary role: Utility / no clear role · Secondary: Recovery/Recursion
Why it scores here
The card is a 3000-ATK Level 9 body that becomes live from the hand by destroying one or two of your own cards, then returns to hand to repeat, so its power comes from being a resilient recurring body rather than from its stats. It cannot be destroyed by card effects and is played in 400 of 400 sampled decks across 88 archetypes, which supports real accessibility. The ATK and Level 9 do not earn points by themselves; the score stays moderate because the self-destruction cost, the once-per-turn limit and the absence of combo data keep conversion and economy low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Playable from hand whenever you control a card to destroy, and included in all 400 sampled decks across 88 archetypes (observed). |
| Combo & Conversion | 45 | Summons itself as a 3000-ATK body, but no recorded boards exist to show what it converts into (inferred from text). |
| Resource Economy | 35 | Destroys your own cards to activate, with no net advantage; it returns to hand rather than generating value (verified). |
| Effect & Interaction | 40 | No direct negation; the only interaction is that opponent monsters sent to your opponent's GY are banished instead (verified). |
| Material Utility | 50 | Level 9 DARK Pyro is usable as Level 9 material when on the field, but it is not a clean generic material (inferred). |
| Resilience & Flexibility | 75 | Cannot be destroyed by card effects and recurs to hand each turn, surviving most effect-based removal (verified). |
| Deck-Building Efficiency | 80 | Unlimited copies with no garnet or lock; average 1.38 copies per deck in the sample (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 61.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cannot be destroyed by card effects, so it survives most effect-based removal
- Hand-activated self-Special Summon with a repeatable return-to-hand loop
- Included in 400 of 400 sampled decks across 88 archetypes, so it is easy to run in many homes
- Unlimited copies with no garnet, so it is cheap to include
Weaknesses
- Needs one or two of your own cards to destroy before it can be summoned
- Once-per-turn limit on the hand effect
- No recorded combo boards, so its real conversion power is unmeasured
- No direct negation or removal of the opponent's cards
Counters / choke points
- Effect-based negation or banishing of its summon condition is the main route to stop it; no specific counter cards are listed in the evidence
Best use
Resilient recurring body that is summoned from hand by sacrificing your own cards. Decks: Ashened, K9, Ryzeal, Fire King, Jurrac. Suggested copies: 2.
Evidence & gaps
- Verified: Cannot be destroyed by card effects (card text); Hand effect is once per turn and requires destroying 1 or 2 of your own cards (card text); Opponent monsters going to your opponent's GY are banished instead (card text); Unlimited copies assumed, with no banlist token in the evidence (data gaps)
- Observed: Included in all 400 sampled decks, with 1.38 average copies (deck data); Present in 88 distinct archetypes, led by Ashened at 103 decks (deck data); Frequent partners include Ash Blossom & Joyous Spring and S:P Little Knight (top partners); 100% inclusion in 4 StatisticsCard archetypes, with typical copies 1 to 3 (usage statistics)
- Inferred: Its role is closest to a resilient recurring body rather than a hand trap, since it does not negate (inferred from text); Its 88-archetype spread reflects a generic body rather than an archetype engine (inferred from decks spread)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so unlimited copies are assumed legal copies is empty for both formats no archetype, so the card is not tied to a single engine






